1<?xml version="1.0" encoding="UTF-8"?>
2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
3<project format_revision="31">
4    <scene>
5        <camera name="camera" model="pinhole_camera">
6            <parameter name="autofocus_enabled" value="false" />
7            <parameter name="controller_target" value="1.33833 4.94277 0" />
8            <parameter name="film_dimensions" value="0.1024 0.0778" />
9            <parameter name="horizontal_fov" value="65.8098" />
10            <parameter name="shutter_close_begin_time" value="4.1" />
11            <parameter name="shutter_close_end_time" value="4.1" />
12            <parameter name="shutter_open_begin_time" value="3.9" />
13            <parameter name="shutter_open_end_time" value="3.9" />
14            <transform time="0">
15                <matrix>
16                    0.89100652949369596 0.00000000000000000 0.45399048932725300 7.00000000000000000
17                    0.00000000000000000 1.00000000000000000 0.00000000000000000 5.00000000000000000
18                    -0.45399048932725300 0.00000000000000000 0.89100652949369596 11.00000000000000000
19                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
20                </matrix>
21            </transform>
22        </camera>
23        <environment_edf name="/group/light" model="constant_environment_edf">
24            <parameter name="radiance" value="0.699999988" />
25        </environment_edf>
26        <environment name="environment" model="generic_environment">
27            <parameter name="environment_edf" value="/group/light" />
28        </environment>
29        <assembly name="assembly">
30            <bsdf name="bsdf1" model="lambertian_brdf">
31                <parameter name="reflectance" value="0.5" />
32                <parameter name="reflectance_multiplier" value="1.0" />
33            </bsdf>
34            <surface_shader name="surface_shader1" model="physical_surface_shader">
35                <parameter name="lighting_samples" value="1" />
36            </surface_shader>
37            <material name="material1" model="generic_material">
38                <parameter name="bsdf" value="bsdf1" />
39                <parameter name="bump_amplitude" value="1.0" />
40                <parameter name="displacement_method" value="bump" />
41                <parameter name="normal_map_up" value="z" />
42                <parameter name="surface_shader" value="surface_shader1" />
43            </material>
44            <assembly name="/group/pCube1/pCubeShape1_assembly">
45                <object name="/group/pCube1/pCubeShape1" model="mesh_object">
46                    <parameters name="filename">
47                        <parameter name="0" value="geometry/337f32d425d43e8afeaa9c4432ce5e16.binarymesh" />
48                        <parameter name="1" value="geometry/4337ba70678b4583a4209311a2396777.binarymesh" />
49                        <parameter name="2" value="geometry/191e6ce09fb4b94dc0137d72e85cc77e.binarymesh" />
50                        <parameter name="3" value="geometry/1643af941c434a45019f412fb8bfd781.binarymesh" />
51                    </parameters>
52                </object>
53                <object_instance name="/group/pCube1/pCubeShape1_obj_instance" object="/group/pCube1/pCubeShape1./group/pCube1/pCubeShape1">
54                    <assign_material slot="default" side="front" material="material1" />
55                    <assign_material slot="default" side="back" material="material1" />
56                </object_instance>
57            </assembly>
58            <assembly_instance name="/group/pCube1/pCubeShape1_instance" assembly="/group/pCube1/pCubeShape1_assembly">
59                <parameters name="visibility">
60                </parameters>
61                <transform time="0">
62                    <matrix>
63                        1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
64                        0.00000000000000000 1.00000000000000000 0.00000000000000000 5.00000000000000000
65                        0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000
66                        0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
67                    </matrix>
68                </transform>
69            </assembly_instance>
70        </assembly>
71        <assembly_instance name="assembly_inst" assembly="assembly">
72        </assembly_instance>
73    </scene>
74    <output>
75        <frame name="beauty">
76            <parameter name="camera" value="camera" />
77            <parameter name="crop_window" value="0 0 1023 777" />
78            <parameter name="filter" value="gaussian" />
79            <parameter name="filter_size" value="2.0" />
80            <parameter name="resolution" value="512 389" />
81        </frame>
82    </output>
83    <configurations>
84        <configuration name="final" base="base_final">
85            <parameter name="lighting_engine" value="pt" />
86            <parameter name="passes" value="1" />
87            <parameter name="pixel_renderer" value="uniform" />
88            <parameter name="sampling_mode" value="qmc" />
89            <parameter name="shading_result_framebuffer" value="ephemeral" />
90            <parameters name="pt">
91                <parameter name="dl_light_samples" value="1.000000" />
92                <parameter name="enable_caustics" value="false" />
93                <parameter name="enable_dl" value="true" />
94                <parameter name="enable_ibl" value="true" />
95                <parameter name="ibl_env_samples" value="1.000000" />
96                <parameter name="max_bounces" value="-1" />
97                <parameter name="max_diffuse_bounces" value="-1" />
98                <parameter name="max_glossy_bounces" value="-1" />
99                <parameter name="max_specular_bounces" value="-1" />
100                <parameter name="next_event_estimation" value="true" />
101                <parameter name="rr_min_path_length" value="3" />
102            </parameters>
103            <parameters name="sppm">
104                <parameter name="alpha" value="0.700000" />
105                <parameter name="dl_mode" value="rt" />
106                <parameter name="enable_caustics" value="true" />
107                <parameter name="enable_ibl" value="true" />
108                <parameter name="env_photons_per_pass" value="1000000" />
109                <parameter name="initial_radius" value="1.000000" />
110                <parameter name="light_photons_per_pass" value="1000000" />
111                <parameter name="max_photons_per_estimate" value="100" />
112                <parameter name="path_tracing_max_bounces" value="-1" />
113                <parameter name="path_tracing_rr_min_path_length" value="3" />
114                <parameter name="photon_tracing_max_bounces" value="-1" />
115                <parameter name="photon_tracing_rr_min_path_length" value="3" />
116                <parameter name="photon_type" value="mono" />
117            </parameters>
118            <parameters name="uniform_pixel_renderer">
119                <parameter name="force_antialiasing" value="false" />
120                <parameter name="samples" value="64" />
121            </parameters>
122        </configuration>
123        <configuration name="interactive" base="base_interactive">
124            <parameter name="lighting_engine" value="pt" />
125            <parameter name="sampling_mode" value="qmc" />
126            <parameters name="pt">
127                <parameter name="dl_light_samples" value="1.000000" />
128                <parameter name="enable_caustics" value="false" />
129                <parameter name="enable_dl" value="true" />
130                <parameter name="enable_ibl" value="true" />
131                <parameter name="ibl_env_samples" value="1.000000" />
132                <parameter name="max_bounces" value="-1" />
133                <parameter name="max_diffuse_bounces" value="-1" />
134                <parameter name="max_glossy_bounces" value="-1" />
135                <parameter name="max_specular_bounces" value="-1" />
136                <parameter name="next_event_estimation" value="true" />
137                <parameter name="rr_min_path_length" value="3" />
138            </parameters>
139            <parameters name="uniform_pixel_renderer">
140                <parameter name="samples" value="16" />
141            </parameters>
142        </configuration>
143    </configurations>
144</project>
145