1<?xml version="1.0" encoding="UTF-8"?> 2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). --> 3<project format_revision="31"> 4 <scene> 5 <camera name="camera" model="pinhole_camera"> 6 <parameter name="autofocus_enabled" value="false" /> 7 <parameter name="controller_target" value="1.33833 4.94277 0" /> 8 <parameter name="film_dimensions" value="0.1024 0.0778" /> 9 <parameter name="horizontal_fov" value="65.8098" /> 10 <parameter name="shutter_close_begin_time" value="4.1" /> 11 <parameter name="shutter_close_end_time" value="4.1" /> 12 <parameter name="shutter_open_begin_time" value="3.9" /> 13 <parameter name="shutter_open_end_time" value="3.9" /> 14 <transform time="0"> 15 <matrix> 16 0.89100652949369596 0.00000000000000000 0.45399048932725300 7.00000000000000000 17 0.00000000000000000 1.00000000000000000 0.00000000000000000 5.00000000000000000 18 -0.45399048932725300 0.00000000000000000 0.89100652949369596 11.00000000000000000 19 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 20 </matrix> 21 </transform> 22 </camera> 23 <environment_edf name="/group/light" model="constant_environment_edf"> 24 <parameter name="radiance" value="0.699999988" /> 25 </environment_edf> 26 <environment name="environment" model="generic_environment"> 27 <parameter name="environment_edf" value="/group/light" /> 28 </environment> 29 <assembly name="assembly"> 30 <bsdf name="bsdf1" model="lambertian_brdf"> 31 <parameter name="reflectance" value="0.5" /> 32 <parameter name="reflectance_multiplier" value="1.0" /> 33 </bsdf> 34 <surface_shader name="surface_shader1" model="physical_surface_shader"> 35 <parameter name="lighting_samples" value="1" /> 36 </surface_shader> 37 <material name="material1" model="generic_material"> 38 <parameter name="bsdf" value="bsdf1" /> 39 <parameter name="bump_amplitude" value="1.0" /> 40 <parameter name="displacement_method" value="bump" /> 41 <parameter name="normal_map_up" 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assembly="/group/pCube1/pCubeShape1_assembly"> 59 <parameters name="visibility"> 60 </parameters> 61 <transform time="0"> 62 <matrix> 63 1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000 64 0.00000000000000000 1.00000000000000000 0.00000000000000000 5.00000000000000000 65 0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000 66 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 67 </matrix> 68 </transform> 69 </assembly_instance> 70 </assembly> 71 <assembly_instance name="assembly_inst" assembly="assembly"> 72 </assembly_instance> 73 </scene> 74 <output> 75 <frame name="beauty"> 76 <parameter name="camera" value="camera" /> 77 <parameter name="crop_window" value="0 0 1023 777" /> 78 <parameter name="filter" value="gaussian" /> 79 <parameter name="filter_size" value="2.0" /> 80 <parameter name="resolution" value="512 389" /> 81 </frame> 82 </output> 83 <configurations> 84 <configuration name="final" base="base_final"> 85 <parameter name="lighting_engine" value="pt" /> 86 <parameter name="passes" value="1" /> 87 <parameter name="pixel_renderer" value="uniform" /> 88 <parameter name="sampling_mode" value="qmc" /> 89 <parameter name="shading_result_framebuffer" value="ephemeral" /> 90 <parameters name="pt"> 91 <parameter name="dl_light_samples" value="1.000000" /> 92 <parameter name="enable_caustics" value="false" /> 93 <parameter name="enable_dl" value="true" /> 94 <parameter name="enable_ibl" value="true" /> 95 <parameter name="ibl_env_samples" value="1.000000" /> 96 <parameter name="max_bounces" value="-1" /> 97 <parameter name="max_diffuse_bounces" value="-1" /> 98 <parameter name="max_glossy_bounces" value="-1" /> 99 <parameter name="max_specular_bounces" value="-1" /> 100 <parameter name="next_event_estimation" value="true" /> 101 <parameter name="rr_min_path_length" value="3" /> 102 </parameters> 103 <parameters name="sppm"> 104 <parameter name="alpha" value="0.700000" /> 105 <parameter name="dl_mode" value="rt" /> 106 <parameter name="enable_caustics" value="true" /> 107 <parameter name="enable_ibl" value="true" /> 108 <parameter name="env_photons_per_pass" value="1000000" /> 109 <parameter name="initial_radius" value="1.000000" /> 110 <parameter name="light_photons_per_pass" value="1000000" /> 111 <parameter name="max_photons_per_estimate" value="100" /> 112 <parameter name="path_tracing_max_bounces" value="-1" /> 113 <parameter name="path_tracing_rr_min_path_length" value="3" /> 114 <parameter name="photon_tracing_max_bounces" value="-1" /> 115 <parameter name="photon_tracing_rr_min_path_length" value="3" /> 116 <parameter name="photon_type" value="mono" /> 117 </parameters> 118 <parameters name="uniform_pixel_renderer"> 119 <parameter name="force_antialiasing" value="false" /> 120 <parameter name="samples" value="64" /> 121 </parameters> 122 </configuration> 123 <configuration name="interactive" base="base_interactive"> 124 <parameter name="lighting_engine" value="pt" /> 125 <parameter name="sampling_mode" value="qmc" /> 126 <parameters name="pt"> 127 <parameter name="dl_light_samples" value="1.000000" /> 128 <parameter name="enable_caustics" value="false" /> 129 <parameter name="enable_dl" value="true" /> 130 <parameter name="enable_ibl" value="true" /> 131 <parameter name="ibl_env_samples" value="1.000000" /> 132 <parameter name="max_bounces" value="-1" /> 133 <parameter name="max_diffuse_bounces" value="-1" /> 134 <parameter name="max_glossy_bounces" value="-1" /> 135 <parameter name="max_specular_bounces" value="-1" /> 136 <parameter name="next_event_estimation" value="true" /> 137 <parameter name="rr_min_path_length" value="3" /> 138 </parameters> 139 <parameters name="uniform_pixel_renderer"> 140 <parameter name="samples" value="16" /> 141 </parameters> 142 </configuration> 143 </configurations> 144</project> 145